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<?php

/**
 * Joomla! Content Management System
 *
 * @copyright  (C) 2009 Open Source Matters, Inc. <https://www.joomla.org>
 * @license    GNU General Public License version 2 or later; see LICENSE.txt
 */

namespace Joomla\CMS\Access;

use Joomla\CMS\Component\ComponentHelper;
use Joomla\CMS\Factory;
use Joomla\CMS\Helper\UserGroupsHelper;
use Joomla\CMS\Log\Log;
use Joomla\CMS\Profiler\Profiler;
use Joomla\CMS\Table\Asset;
use Joomla\CMS\User\User;
use Joomla\Database\ParameterType;
use Joomla\Utilities\ArrayHelper;

// phpcs:disable PSR1.Files.SideEffects
\defined('JPATH_PLATFORM') or die;
// phpcs:enable PSR1.Files.SideEffects

/**
 * Class that handles all access authorisation routines.
 *
 * @since  1.7.0
 */
class Access
{
    /**
     * Array of view levels
     *
     * @var    array
     * @since  1.7.0
     */
    protected static $viewLevels = [];

    /**
     * Array of rules for the asset
     *
     * @var    array
     * @since  1.7.0
     */
    protected static $assetRules = [];

    /**
     * Array of identities for asset rules
     *
     * @var    array
     * @since  1.7.0
     */
    protected static $assetRulesIdentities = [];

    /**
     * Array of the permission parent ID mappings
     *
     * @var    array
     * @since  1.7.0
     */
    protected static $assetPermissionsParentIdMapping = [];

    /**
     * Array of asset types that have been preloaded
     *
     * @var    array
     * @since  1.7.0
     */
    protected static $preloadedAssetTypes = [];

    /**
     * Array of loaded user identities
     *
     * @var    array
     * @since  1.7.0
     */
    protected static $identities = [];

    /**
     * Array of user groups.
     *
     * @var    array
     * @since  1.7.0
     */
    protected static $userGroups = [];

    /**
     * Array of user group paths.
     *
     * @var    array
     * @since  1.7.0
     */
    protected static $userGroupPaths = [];

    /**
     * Array of cached groups by user.
     *
     * @var    array
     * @since  1.7.0
     */
    protected static $groupsByUser = [];

    /**
     * Array of preloaded asset names and ids (key is the asset id).
     *
     * @var    array
     * @since  3.7.0
     */
    protected static $preloadedAssets = [];

    /**
     * The root asset id.
     *
     * @var    integer
     * @since  3.7.0
     */
    protected static $rootAssetId = null;

    /**
     * Method for clearing static caches.
     *
     * @return  void
     *
     * @since   1.7.3
     */
    public static function clearStatics()
    {
        self::$viewLevels                      = [];
        self::$assetRules                      = [];
        self::$assetRulesIdentities            = [];
        self::$assetPermissionsParentIdMapping = [];
        self::$preloadedAssetTypes             = [];
        self::$identities                      = [];
        self::$userGroups                      = [];
        self::$userGroupPaths                  = [];
        self::$groupsByUser                    = [];
        self::$preloadedAssets                 = [];
        self::$rootAssetId                     = null;
    }

    /**
     * Method to check if a user is authorised to perform an action, optionally on an asset.
     *
     * @param   integer         $userId    Id of the user for which to check authorisation.
     * @param   string          $action    The name of the action to authorise.
     * @param   integer|string  $assetKey  The asset key (asset id or asset name). null fallback to root asset.
     * @param   boolean         $preload   Indicates whether preloading should be used.
     *
     * @return  boolean|null  True if allowed, false for an explicit deny, null for an implicit deny.
     *
     * @since   1.7.0
     */
    public static function check($userId, $action, $assetKey = null, $preload = true)
    {
        // Sanitise inputs.
        $userId = (int) $userId;
        $action = strtolower(preg_replace('#[\s\-]+#', '.', trim($action)));

        if (!isset(self::$identities[$userId])) {
            // Get all groups against which the user is mapped.
            self::$identities[$userId] = self::getGroupsByUser($userId);
            array_unshift(self::$identities[$userId], $userId * -1);
        }

        return self::getAssetRules($assetKey, true, true, $preload)->allow($action, self::$identities[$userId]);
    }

    /**
     * Method to preload the Rules object for the given asset type.
     *
     * @param   integer|string|array  $assetTypes  The type or name of the asset (e.g. 'com_content.article', 'com_menus.menu.2').
     *                                             Also accepts the asset id. An array of asset type or a special
     *                                             'components' string to load all component assets.
     * @param   boolean               $reload      Set to true to reload from database.
     *
     * @return  boolean  True on success.
     *
     * @since   1.6
     * @note    This method will return void in 4.0.
     */
    public static function preload($assetTypes = 'components', $reload = false)
    {
        // If sent an asset id, we first get the asset type for that asset id.
        if (is_numeric($assetTypes)) {
            $assetTypes = self::getAssetType($assetTypes);
        }

        // Check for default case:
        $isDefault = \is_string($assetTypes) && \in_array($assetTypes, ['components', 'component']);

        // Preload the rules for all of the components.
        if ($isDefault) {
            self::preloadComponents();

            return true;
        }

        // If we get to this point, this is a regular asset type and we'll proceed with the preloading process.
        if (!\is_array($assetTypes)) {
            $assetTypes = (array) $assetTypes;
        }

        foreach ($assetTypes as $assetType) {
            self::preloadPermissions($assetType, $reload);
        }

        return true;
    }

    /**
     * Method to recursively retrieve the list of parent Asset IDs
     * for a particular Asset.
     *
     * @param   string   $assetType  The asset type, or the asset name, or the extension of the asset
     *                               (e.g. 'com_content.article', 'com_menus.menu.2', 'com_contact').
     * @param   integer  $assetId    The numeric asset id.
     *
     * @return  array  List of ancestor ids (includes original $assetId).
     *
     * @since   1.6
     */
    protected static function getAssetAncestors($assetType, $assetId)
    {
        // Get the extension name from the $assetType provided
        $extensionName = self::getExtensionNameFromAsset($assetType);

        // Holds the list of ancestors for the Asset ID:
        $ancestors = [];

        // Add in our starting Asset ID:
        $ancestors[] = (int) $assetId;

        // Initialize the variable we'll use in the loop:
        $id = (int) $assetId;

        while ($id !== 0) {
            if (isset(self::$assetPermissionsParentIdMapping[$extensionName][$id])) {
                $id = (int) self::$assetPermissionsParentIdMapping[$extensionName][$id]->parent_id;

                if ($id !== 0) {
                    $ancestors[] = $id;
                }
            } else {
                // Add additional case to break out of the while loop automatically in
                // the case that the ID is non-existent in our mapping variable above.
                break;
            }
        }

        return $ancestors;
    }

    /**
     * Method to retrieve the Asset Rule strings for this particular
     * Asset Type and stores them for later usage in getAssetRules().
     * Stores 2 arrays: one where the list has the Asset ID as the key
     * and a second one where the Asset Name is the key.
     *
     * @param   string   $assetType  The asset type, or the asset name, or the extension of the asset
     *                               (e.g. 'com_content.article', 'com_menus.menu.2', 'com_contact').
     * @param   boolean  $reload     Reload the preloaded assets.
     *
     * @return  void
     *
     * @since   1.6
     */
    protected static function preloadPermissions($assetType, $reload = false)
    {
        // Get the extension name from the $assetType provided
        $extensionName = self::getExtensionNameFromAsset($assetType);

        // If asset is a component, make sure that all the component assets are preloaded.
        if ((isset(self::$preloadedAssetTypes[$extensionName]) || isset(self::$preloadedAssetTypes[$assetType])) && !$reload) {
            return;
        }

        !JDEBUG ?: Profiler::getInstance('Application')->mark('Before Access::preloadPermissions (' . $extensionName . ')');

        // Get the database connection object.
        $db       = Factory::getDbo();
        $assetKey = $extensionName . '.%';

        // Get a fresh query object.
        $query = $db->getQuery(true)
            ->select($db->quoteName(['id', 'name', 'rules', 'parent_id']))
            ->from($db->quoteName('#__assets'))
            ->where(
                [
                    $db->quoteName('name') . ' LIKE :asset',
                    $db->quoteName('name') . ' = :extension',
                    $db->quoteName('parent_id') . ' = 0',
                ],
                'OR'
            )
            ->bind(':extension', $extensionName)
            ->bind(':asset', $assetKey);

        // Get the permission map for all assets in the asset extension.
        $assets = $db->setQuery($query)->loadObjectList();

        self::$assetPermissionsParentIdMapping[$extensionName] = [];

        foreach ($assets as $asset) {
            self::$assetPermissionsParentIdMapping[$extensionName][$asset->id] = $asset;
            self::$preloadedAssets[$asset->id]                                 = $asset->name;
        }

        // Mark asset type and it's extension name as preloaded.
        self::$preloadedAssetTypes[$assetType]     = true;
        self::$preloadedAssetTypes[$extensionName] = true;

        !JDEBUG ?: Profiler::getInstance('Application')->mark('After Access::preloadPermissions (' . $extensionName . ')');
    }

    /**
     * Method to preload the Rules objects for all components.
     *
     * Note: This will only get the base permissions for the component.
     * e.g. it will get 'com_content', but not 'com_content.article.1' or
     * any more specific asset type rules.
     *
     * @return   array  Array of component names that were preloaded.
     *
     * @since    1.6
     */
    protected static function preloadComponents()
    {
        // If the components already been preloaded do nothing.
        if (isset(self::$preloadedAssetTypes['components'])) {
            return [];
        }

        !JDEBUG ?: Profiler::getInstance('Application')->mark('Before Access::preloadComponents (all components)');

        // Add root to asset names list.
        $components = ['root.1'];

        // Add enabled components to asset names list.
        foreach (ComponentHelper::getComponents() as $component) {
            if ($component->enabled) {
                $components[] = $component->option;
            }
        }

        // Get the database connection object.
        $db = Factory::getDbo();

        // Get the asset info for all assets in asset names list.
        $query = $db->getQuery(true)
            ->select($db->quoteName(['id', 'name', 'rules', 'parent_id']))
            ->from($db->quoteName('#__assets'))
            ->whereIn($db->quoteName('name'), $components, ParameterType::STRING);

        // Get the Name Permission Map List
        $assets = $db->setQuery($query)->loadObjectList();

        $rootAsset = null;

        // First add the root asset and save it to preload memory and mark it as preloaded.
        foreach ($assets as &$asset) {
            if ((int) $asset->parent_id === 0) {
                $rootAsset                                                       = $asset;
                self::$rootAssetId                                               = $asset->id;
                self::$preloadedAssetTypes[$asset->name]                         = true;
                self::$preloadedAssets[$asset->id]                               = $asset->name;
                self::$assetPermissionsParentIdMapping[$asset->name][$asset->id] = $asset;

                unset($asset);
                break;
            }
        }

        // Now create save the components asset tree to preload memory.
        foreach ($assets as $asset) {
            if (!isset(self::$assetPermissionsParentIdMapping[$asset->name])) {
                self::$assetPermissionsParentIdMapping[$asset->name] = [$rootAsset->id => $rootAsset, $asset->id => $asset];
                self::$preloadedAssets[$asset->id]                   = $asset->name;
            }
        }

        // Mark all components asset type as preloaded.
        self::$preloadedAssetTypes['components'] = true;

        !JDEBUG ?: Profiler::getInstance('Application')->mark('After Access::preloadComponents (all components)');

        return $components;
    }

    /**
     * Method to check if a group is authorised to perform an action, optionally on an asset.
     *
     * @param   integer         $groupId   The path to the group for which to check authorisation.
     * @param   string          $action    The name of the action to authorise.
     * @param   integer|string  $assetKey  The asset key (asset id or asset name). null fallback to root asset.
     * @param   boolean         $preload   Indicates whether preloading should be used.
     *
     * @return  boolean  True if authorised.
     *
     * @since   1.7.0
     */
    public static function checkGroup($groupId, $action, $assetKey = null, $preload = true)
    {
        // Sanitize input.
        $groupId = (int) $groupId;
        $action  = strtolower(preg_replace('#[\s\-]+#', '.', trim($action)));

        return self::getAssetRules($assetKey, true, true, $preload)->allow($action, self::getGroupPath($groupId));
    }

    /**
     * Gets the parent groups that a leaf group belongs to in its branch back to the root of the tree
     * (including the leaf group id).
     *
     * @param   mixed  $groupId  An integer or array of integers representing the identities to check.
     *
     * @return  mixed  True if allowed, false for an explicit deny, null for an implicit deny.
     *
     * @since   1.7.0
     */
    protected static function getGroupPath($groupId)
    {
        // Load all the groups to improve performance on intensive groups checks
        $groups = UserGroupsHelper::getInstance()->getAll();

        if (!isset($groups[$groupId])) {
            return [];
        }

        return $groups[$groupId]->path;
    }

    /**
     * Method to return the Rules object for an asset. The returned object can optionally hold
     * only the rules explicitly set for the asset or the summation of all inherited rules from
     * parent assets and explicit rules.
     *
     * @param   integer|string  $assetKey              The asset key (asset id or asset name). null fallback to root asset.
     * @param   boolean         $recursive             True to return the rules object with inherited rules.
     * @param   boolean         $recursiveParentAsset  True to calculate the rule also based on inherited component/extension rules.
     * @param   boolean         $preload               Indicates whether preloading should be used.
     *
     * @return  Rules  Rules object for the asset.
     *
     * @since   1.7.0
     * @note    The non preloading code will be removed in 4.0. All asset rules should use asset preloading.
     */
    public static function getAssetRules($assetKey, $recursive = false, $recursiveParentAsset = true, $preload = true)
    {
        // Auto preloads the components assets and root asset (if chosen).
        if ($preload) {
            self::preload('components');
        }

        // When asset key is null fallback to root asset.
        $assetKey = self::cleanAssetKey($assetKey);

        // Auto preloads assets for the asset type (if chosen).
        if ($preload) {
            self::preload(self::getAssetType($assetKey));
        }

        // Get the asset id and name.
        $assetId = self::getAssetId($assetKey);

        // If asset rules already cached em memory return it (only in full recursive mode).
        if ($recursive && $recursiveParentAsset && $assetId && isset(self::$assetRules[$assetId])) {
            return self::$assetRules[$assetId];
        }

        // Get the asset name and the extension name.
        $assetName     = self::getAssetName($assetKey);
        $extensionName = self::getExtensionNameFromAsset($assetName);

        // If asset id does not exist fallback to extension asset, then root asset.
        if (!$assetId) {
            if ($extensionName && $assetName !== $extensionName) {
                Log::add('No asset found for ' . $assetName . ', falling back to ' . $extensionName, Log::WARNING, 'assets');

                return self::getAssetRules($extensionName, $recursive, $recursiveParentAsset, $preload);
            }

            if (self::$rootAssetId !== null && $assetName !== self::$preloadedAssets[self::$rootAssetId]) {
                Log::add('No asset found for ' . $assetName . ', falling back to ' . self::$preloadedAssets[self::$rootAssetId], Log::WARNING, 'assets');

                return self::getAssetRules(self::$preloadedAssets[self::$rootAssetId], $recursive, $recursiveParentAsset, $preload);
            }
        }

        // Almost all calls can take advantage of preloading.
        if ($assetId && isset(self::$preloadedAssets[$assetId])) {
            !JDEBUG ?: Profiler::getInstance('Application')->mark('Before Access::getAssetRules (id:' . $assetId . ' name:' . $assetName . ')');

            // Collects permissions for each asset
            $collected = [];

            // If not in any recursive mode. We only want the asset rules.
            if (!$recursive && !$recursiveParentAsset) {
                $collected = [self::$assetPermissionsParentIdMapping[$extensionName][$assetId]->rules];
            } else {
                // If there is any type of recursive mode.
                $ancestors = array_reverse(self::getAssetAncestors($extensionName, $assetId));

                foreach ($ancestors as $id) {
                    // There are no rules for this ancestor
                    if (!isset(self::$assetPermissionsParentIdMapping[$extensionName][$id])) {
                        continue;
                    }

                    // If full recursive mode, but not recursive parent mode, do not add the extension asset rules.
                    if ($recursive && !$recursiveParentAsset && self::$assetPermissionsParentIdMapping[$extensionName][$id]->name === $extensionName) {
                        continue;
                    }

                    // If not full recursive mode, but recursive parent mode, do not add other recursion rules.
                    if (
                        !$recursive && $recursiveParentAsset && self::$assetPermissionsParentIdMapping[$extensionName][$id]->name !== $extensionName
                        && (int) self::$assetPermissionsParentIdMapping[$extensionName][$id]->id !== $assetId
                    ) {
                        continue;
                    }

                    // If empty asset to not add to rules.
                    if (self::$assetPermissionsParentIdMapping[$extensionName][$id]->rules === '{}') {
                        continue;
                    }

                    $collected[] = self::$assetPermissionsParentIdMapping[$extensionName][$id]->rules;
                }
            }

            /**
            * Hashing the collected rules allows us to store
            * only one instance of the Rules object for
            * Assets that have the same exact permissions...
            * it's a great way to save some memory.
            */
            $hash = md5(implode(',', $collected));

            if (!isset(self::$assetRulesIdentities[$hash])) {
                $rules = new Rules();
                $rules->mergeCollection($collected);

                self::$assetRulesIdentities[$hash] = $rules;
            }

            // Save asset rules to memory cache(only in full recursive mode).
            if ($recursive && $recursiveParentAsset) {
                self::$assetRules[$assetId] = self::$assetRulesIdentities[$hash];
            }

            !JDEBUG ?: Profiler::getInstance('Application')->mark('After Access::getAssetRules (id:' . $assetId . ' name:' . $assetName . ')');

            return self::$assetRulesIdentities[$hash];
        }

        // Non preloading code. Use old slower method, slower. Only used in rare cases (if any) or without preloading chosen.
        Log::add('Asset ' . $assetKey . ' permissions fetch without preloading (slower method).', Log::INFO, 'assets');

        !JDEBUG ?: Profiler::getInstance('Application')->mark('Before Access::getAssetRules (assetKey:' . $assetKey . ')');

        // There's no need to process it with the recursive method for the Root Asset ID.
        if ((int) $assetKey === 1) {
            $recursive = false;
        }

        // Get the database connection object.
        $db = Factory::getDbo();

        // Build the database query to get the rules for the asset.
        $query = $db->getQuery(true)
            ->select($db->quoteName($recursive ? 'b.rules' : 'a.rules', 'rules'))
            ->from($db->quoteName('#__assets', 'a'));

        // If the asset identifier is numeric assume it is a primary key, else lookup by name.
        if (is_numeric($assetKey)) {
            $query->where($db->quoteName('a.id') . ' = :asset', 'OR')
                ->bind(':asset', $assetKey, ParameterType::INTEGER);
        } else {
            $query->where($db->quoteName('a.name') . ' = :asset', 'OR')
                ->bind(':asset', $assetKey);
        }

        if ($recursiveParentAsset && ($extensionName !== $assetKey || is_numeric($assetKey))) {
            $query->where($db->quoteName('a.name') . ' = :extension')
                ->bind(':extension', $extensionName);
        }

        // If we want the rules cascading up to the global asset node we need a self-join.
        if ($recursive) {
            $query->where($db->quoteName('a.parent_id') . ' = 0')
                ->join(
                    'LEFT',
                    $db->quoteName('#__assets', 'b'),
                    $db->quoteName('b.lft') . ' <= ' . $db->quoteName('a.lft') . ' AND ' . $db->quoteName('b.rgt') . ' >= ' . $db->quoteName('a.rgt')
                )
                ->order($db->quoteName('b.lft'));
        }

        // Execute the query and load the rules from the result.
        $result = $db->setQuery($query)->loadColumn();

        // Get the root even if the asset is not found and in recursive mode
        if (empty($result)) {
            $rootId = (new Asset($db))->getRootId();

            $query->clear()
                ->select($db->quoteName('rules'))
                ->from($db->quoteName('#__assets'))
                ->where($db->quoteName('id') . ' = :rootId')
                ->bind(':rootId', $rootId, ParameterType::INTEGER);

            $result = $db->setQuery($query)->loadColumn();
        }

        // Instantiate and return the Rules object for the asset rules.
        $rules = new Rules();
        $rules->mergeCollection($result);

        !JDEBUG ?: Profiler::getInstance('Application')->mark('Before Access::getAssetRules <strong>Slower</strong> (assetKey:' . $assetKey . ')');

        return $rules;
    }

    /**
     * Method to clean the asset key to make sure we always have something.
     *
     * @param   integer|string  $assetKey  The asset key (asset id or asset name). null fallback to root asset.
     *
     * @return  integer|string  Asset id or asset name.
     *
     * @since   3.7.0
     */
    protected static function cleanAssetKey($assetKey = null)
    {
        // If it's a valid asset key, clean it and return it.
        if ($assetKey) {
            return strtolower(preg_replace('#[\s\-]+#', '.', trim($assetKey)));
        }

        // Return root asset id if already preloaded.
        if (self::$rootAssetId !== null) {
            return self::$rootAssetId;
        }

        // No preload. Return root asset id from Assets.
        $assets = new Asset(Factory::getDbo());

        return $assets->getRootId();
    }

    /**
     * Method to get the asset id from the asset key.
     *
     * @param   integer|string  $assetKey  The asset key (asset id or asset name).
     *
     * @return  integer  The asset id.
     *
     * @since   3.7.0
     */
    protected static function getAssetId($assetKey)
    {
        static $loaded = [];

        // If the asset is already an id return it.
        if (is_numeric($assetKey)) {
            return (int) $assetKey;
        }

        if (!isset($loaded[$assetKey])) {
            // It's the root asset.
            if (self::$rootAssetId !== null && $assetKey === self::$preloadedAssets[self::$rootAssetId]) {
                $loaded[$assetKey] = self::$rootAssetId;
            } else {
                $preloadedAssetsByName = array_flip(self::$preloadedAssets);

                // If we already have the asset name stored in preloading, example, a component, no need to fetch it from table.
                if (isset($preloadedAssetsByName[$assetKey])) {
                    $loaded[$assetKey] = $preloadedAssetsByName[$assetKey];
                } else {
                    // Else we have to do an extra db query to fetch it from the table.
                    $table = new Asset(Factory::getDbo());
                    $table->load(['name' => $assetKey]);
                    $loaded[$assetKey] = $table->id ?? 0;
                }
            }
        }

        return (int) $loaded[$assetKey];
    }

    /**
     * Method to get the asset name from the asset key.
     *
     * @param   integer|string  $assetKey  The asset key (asset id or asset name).
     *
     * @return  string  The asset name (ex: com_content.article.8).
     *
     * @since   3.7.0
     */
    protected static function getAssetName($assetKey)
    {
        static $loaded = [];

        // If the asset is already a string return it.
        if (!is_numeric($assetKey)) {
            return $assetKey;
        }

        if (!isset($loaded[$assetKey])) {
            // It's the root asset.
            if (self::$rootAssetId !== null && $assetKey === self::$rootAssetId) {
                $loaded[$assetKey] = self::$preloadedAssets[self::$rootAssetId];
            } elseif (isset(self::$preloadedAssets[$assetKey])) {
                // If we already have the asset name stored in preloading, example, a component, no need to fetch it from table.
                $loaded[$assetKey] = self::$preloadedAssets[$assetKey];
            } else {
                // Else we have to do an extra db query to fetch it from the table fetch it from table.
                $table = new Asset(Factory::getDbo());
                $table->load($assetKey);
                $loaded[$assetKey] = $table->name;
            }
        }

        return $loaded[$assetKey];
    }

    /**
     * Method to get the extension name from the asset name.
     *
     * @param   integer|string  $assetKey  The asset key (asset id or asset name).
     *
     * @return  string  The extension name (ex: com_content).
     *
     * @since    1.6
     */
    public static function getExtensionNameFromAsset($assetKey)
    {
        static $loaded = [];

        if (!isset($loaded[$assetKey])) {
            $assetName = self::getAssetName($assetKey);
            $firstDot  = strpos($assetName, '.');

            if ($assetName !== 'root.1' && $firstDot !== false) {
                $assetName = substr($assetName, 0, $firstDot);
            }

            $loaded[$assetKey] = $assetName;
        }

        return $loaded[$assetKey];
    }

    /**
     * Method to get the asset type from the asset name.
     *
     * For top level components this returns "components":
     * 'com_content' returns 'components'
     *
     * For other types:
     * 'com_content.article.1' returns 'com_content.article'
     * 'com_content.category.1' returns 'com_content.category'
     *
     * @param   integer|string  $assetKey  The asset key (asset id or asset name).
     *
     * @return  string  The asset type (ex: com_content.article).
     *
     * @since    1.6
     */
    public static function getAssetType($assetKey)
    {
        // If the asset is already a string return it.
        $assetName = self::getAssetName($assetKey);
        $lastDot   = strrpos($assetName, '.');

        if ($assetName !== 'root.1' && $lastDot !== false) {
            return substr($assetName, 0, $lastDot);
        }

        return 'components';
    }

    /**
     * Method to return the title of a user group
     *
     * @param   integer  $groupId  Id of the group for which to get the title of.
     *
     * @return  string  The title of the group
     *
     * @since   3.5
     */
    public static function getGroupTitle($groupId)
    {
        // Cast as integer until method is typehinted.
        $groupId = (int) $groupId;

        // Fetch the group title from the database
        $db    = Factory::getDbo();
        $query = $db->getQuery(true);
        $query->select($db->quoteName('title'))
            ->from($db->quoteName('#__usergroups'))
            ->where($db->quoteName('id') . ' = :groupId')
            ->bind(':groupId', $groupId, ParameterType::INTEGER);
        $db->setQuery($query);

        return $db->loadResult();
    }

    /**
     * Method to return a list of user groups mapped to a user. The returned list can optionally hold
     * only the groups explicitly mapped to the user or all groups both explicitly mapped and inherited
     * by the user.
     *
     * @param   integer  $userId     Id of the user for which to get the list of groups.
     * @param   boolean  $recursive  True to include inherited user groups.
     *
     * @return  array    List of user group ids to which the user is mapped.
     *
     * @since   1.7.0
     */
    public static function getGroupsByUser($userId, $recursive = true)
    {
        // Cast as integer until method is typehinted.
        $userId = (int) $userId;

        // Creates a simple unique string for each parameter combination:
        $storeId = $userId . ':' . (int) $recursive;

        if (!isset(self::$groupsByUser[$storeId])) {
            // @todo: Uncouple this from ComponentHelper and allow for a configuration setting or value injection.
            $guestUsergroup = (int) ComponentHelper::getParams('com_users')->get('guest_usergroup', 1);

            // Guest user (if only the actually assigned group is requested)
            if (empty($userId) && !$recursive) {
                $result = [$guestUsergroup];
            } else {
                // Registered user and guest if all groups are requested
                $db = Factory::getDbo();

                // Build the database query to get the rules for the asset.
                $query = $db->getQuery(true)
                    ->select($db->quoteName($recursive ? 'b.id' : 'a.id'));

                if (empty($userId)) {
                    $query->from($db->quoteName('#__usergroups', 'a'))
                        ->where($db->quoteName('a.id') . ' = :guest')
                        ->bind(':guest', $guestUsergroup, ParameterType::INTEGER);
                } else {
                    $query->from($db->quoteName('#__user_usergroup_map', 'map'))
                        ->where($db->quoteName('map.user_id') . ' = :userId')
                        ->join('LEFT', $db->quoteName('#__usergroups', 'a'), $db->quoteName('a.id') . ' = ' . $db->quoteName('map.group_id'))
                        ->bind(':userId', $userId, ParameterType::INTEGER);
                }

                // If we want the rules cascading up to the global asset node we need a self-join.
                if ($recursive) {
                    $query->join(
                        'LEFT',
                        $db->quoteName('#__usergroups', 'b'),
                        $db->quoteName('b.lft') . ' <= ' . $db->quoteName('a.lft') . ' AND ' . $db->quoteName('b.rgt') . ' >= ' . $db->quoteName('a.rgt')
                    );
                }

                // Execute the query and load the rules from the result.
                $db->setQuery($query);
                $result = $db->loadColumn();

                // Clean up any NULL or duplicate values, just in case
                $result = ArrayHelper::toInteger($result);

                if (empty($result)) {
                    $result = [1];
                } else {
                    $result = array_unique($result);
                }
            }

            self::$groupsByUser[$storeId] = $result;
        }

        return self::$groupsByUser[$storeId];
    }

    /**
     * Method to return a list of user Ids contained in a Group
     *
     * @param   integer  $groupId    The group Id
     * @param   boolean  $recursive  Recursively include all child groups (optional)
     *
     * @return  array
     *
     * @since   1.7.0
     * @todo    This method should move somewhere else
     */
    public static function getUsersByGroup($groupId, $recursive = false)
    {
        // Cast as integer until method is typehinted.
        $groupId = (int) $groupId;

        // Get a database object.
        $db = Factory::getDbo();

        $test = $recursive ? ' >= ' : ' = ';

        // First find the users contained in the group
        $query = $db->getQuery(true)
            ->select('DISTINCT(' . $db->quoteName('user_id') . ')')
            ->from($db->quoteName('#__usergroups', 'ug1'))
            ->join(
                'INNER',
                $db->quoteName('#__usergroups', 'ug2'),
                $db->quoteName('ug2.lft') . $test . $db->quoteName('ug1.lft') . ' AND ' . $db->quoteName('ug1.rgt') . $test . $db->quoteName('ug2.rgt')
            )
            ->join('INNER', $db->quoteName('#__user_usergroup_map', 'm'), $db->quoteName('ug2.id') . ' = ' . $db->quoteName('m.group_id'))
            ->where($db->quoteName('ug1.id') . ' = :groupId')
            ->bind(':groupId', $groupId, ParameterType::INTEGER);

        $db->setQuery($query);

        $result = $db->loadColumn();

        // Clean up any NULL values, just in case
        $result = ArrayHelper::toInteger($result);

        return $result;
    }

    /**
     * Method to return a list of view levels for which the user is authorised.
     *
     * @param   integer  $userId  Id of the user for which to get the list of authorised view levels.
     *
     * @return  array    List of view levels for which the user is authorised.
     *
     * @since   1.7.0
     */
    public static function getAuthorisedViewLevels($userId)
    {
        // Only load the view levels once.
        if (empty(self::$viewLevels)) {
            // Get a database object.
            $db = Factory::getDbo();

            // Build the base query.
            $query = $db->getQuery(true)
                ->select($db->quoteName(['id', 'rules']))
                ->from($db->quoteName('#__viewlevels'));

            // Set the query for execution.
            $db->setQuery($query);

            // Build the view levels array.
            foreach ($db->loadAssocList() as $level) {
                self::$viewLevels[$level['id']] = (array) json_decode($level['rules']);
            }
        }

        // Initialise the authorised array.
        $authorised = [1];

        // Check for the recovery mode setting and return early.
        $user      = User::getInstance($userId);
        $root_user = Factory::getApplication()->get('root_user');

        if (($user->username && $user->username == $root_user) || (is_numeric($root_user) && $user->id > 0 && $user->id == $root_user)) {
            // Find the super user levels.
            foreach (self::$viewLevels as $level => $rule) {
                foreach ($rule as $id) {
                    if ($id > 0 && self::checkGroup($id, 'core.admin')) {
                        $authorised[] = $level;
                        break;
                    }
                }
            }

            return array_values(array_unique($authorised));
        }

        // Get all groups that the user is mapped to recursively.
        $groups = self::getGroupsByUser($userId);

        // Find the authorised levels.
        foreach (self::$viewLevels as $level => $rule) {
            foreach ($rule as $id) {
                if (($id < 0) && (($id * -1) == $userId)) {
                    $authorised[] = $level;
                    break;
                } elseif (($id >= 0) && \in_array($id, $groups)) {
                    // Check to see if the group is mapped to the level.
                    $authorised[] = $level;
                    break;
                }
            }
        }

        return array_values(array_unique($authorised));
    }

    /**
     * Method to return a list of actions from a file for which permissions can be set.
     *
     * @param   string  $file   The path to the XML file.
     * @param   string  $xpath  An optional xpath to search for the fields.
     *
     * @return  boolean|array   False if case of error or the list of actions available.
     *
     * @since   3.0.0
     */
    public static function getActionsFromFile($file, $xpath = "/access/section[@name='component']/")
    {
        if (!is_file($file) || !is_readable($file)) {
            // If unable to find the file return false.
            return false;
        } else {
            // Else return the actions from the xml.
            $xml = simplexml_load_file($file);

            return self::getActionsFromData($xml, $xpath);
        }
    }

    /**
     * Method to return a list of actions from a string or from an xml for which permissions can be set.
     *
     * @param   string|\SimpleXMLElement  $data   The XML string or an XML element.
     * @param   string                    $xpath  An optional xpath to search for the fields.
     *
     * @return  boolean|array   False if case of error or the list of actions available.
     *
     * @since   3.0.0
     */
    public static function getActionsFromData($data, $xpath = "/access/section[@name='component']/")
    {
        // If the data to load isn't already an XML element or string return false.
        if ((!($data instanceof \SimpleXMLElement)) && (!\is_string($data))) {
            return false;
        }

        // Attempt to load the XML if a string.
        if (\is_string($data)) {
            try {
                $data = new \SimpleXMLElement($data);
            } catch (\Exception $e) {
                return false;
            }

            // Make sure the XML loaded correctly.
            if (!$data) {
                return false;
            }
        }

        // Initialise the actions array
        $actions = [];

        // Get the elements from the xpath
        $elements = $data->xpath($xpath . 'action[@name][@title]');

        // If there some elements, analyse them
        if (!empty($elements)) {
            foreach ($elements as $element) {
                // Add the action to the actions array
                $action = [
                    'name'  => (string) $element['name'],
                    'title' => (string) $element['title'],
                ];

                if (isset($element['description'])) {
                    $action['description'] = (string) $element['description'];
                }

                $actions[] = (object) $action;
            }
        }

        // Finally return the actions array
        return $actions;
    }
}
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